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Saturday, May 9, 2009

What are Mission Scripts

IF IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
AND flag_create_car = 1
AND button_press_flag = 0
IF IS_CAR_DEAD magic_car
DELETE_CAR magic_car
ELSE
IF NOT IS_PLAYER_IN_CAR player magic_car
DELETE_CAR magic_car
ELSE
MARK_CAR_AS_NO_LONGER_NEEDED magic_car
ENDIF
ENDIF
flag_create_car = 0
initial_car_selected = 0
button_press_flag = 1
ENDIF


*an example only

How to create a mission in san andreas

1st
Define your mission
Go and Find

DEFINE MISSIONS (in the decompiled script)
Eg:DEFINE MISSION ### AT @Zero2

2nd

Insert your trigger

Go and Find

create_thread (in the decompiled script)
Eg:004F: create_thread @MissionTrigger

Then Find the mission state/session

[//-------------Mission 0---------------]

:MissionTrigger
0001: wait 0 ms
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @MissionTriggerEnd
00D6: if
0038: $ONMISSION == 0
004D: jump_if_false @MissionTriggerEnd
00D6: if
// Place your condition to start your mission
004D: jump_if_false @MissionTriggerEnd
0417: start_mission ###
0004: $ONMISSION = 1

:MissionTriggerEnd
0002: jump @MissionTrigger


Insert your mission

:MissionStart
03A4: name_thread 'NAME'
0050: gosub @MissionBegin
00D6: if
0112: wasted_or_busted
004D: jump_if_false @MissionEnd
0050: gosub @MissionFailed

:MissionEnd
0050: gosub @MissionCleanup
004E: end_thread

:MissionBegin
// This section is where you place the contents of your mission
0051: return

:MissionFailed
// This section is what happens after you died or got busted during your mission
0051: return

:MissionCleanup
// This section is where you clean up the contents of your mission so you can end it
0004: $ONMISSION = 0
00D8: mission_cleanup
0051: return


*This is just an example
you can do much more
thanx gtamodding

what are the GTA San Andreas Working Animations

GTA San Andreas Working Animations

Working Animations

"PED"
- "CAR_HOOKERTALK" - kind of an idle stance
- "FUCKU" - mama mia!
- "WOMAN_IDLESTANCE" - stands like a woman, with one hand on hip
- "CAR_SIT" - drivers seat pose
- "XPRESSSCRATCH" - look around
- "IDLE_CHAT" - what all peds and actors do after killing someone
- "IDLE_STANCE" - stands like a man
- "IDLE_ARMED" - stands as if is holding a weapon
- "IDLE_TIRED" - classic GTA out of breath
- "FIGHTA_G" - stomp the ground
- "CROUCH_ROLL_R" - rolls to the right from weapon crouch (use weapon crouch first)
- "CROUCH_ROLL_L" - rolls to the left from weapon crouch (use weapon crouch first)
- "TAP_HAND" - sit in car with hand on door
- "COWER" - duck and cover
- "DUCK_COWER" - duck and cover
- "HANDSCOWER" - backup a step with hands up
- "ENDCHAT_01" - end of a chat sequence, arms fall down
- "ENDCHAT_03" - wave hello/goodbye
- "FIGHTIDLE" - fighting stance, put up your dukes
- "KO_SHOT_FACE" - takes a shot to the face and falls down
- "KO_SHOT_FRONT" - takes a shot and falls down, like hitting a runner from behind
- "KO_SHOT_STOM" - takes a shot to the stomach and falls down, well done animation
- "KO_SPIN_L" - spins to the right and falls
- "KO_SPIN_R" - same as above, but to the left, not as fluid (not used in game)
- "KO_SKID_BACK" - like KO_SHOT_FRONT, but shorter
- "PHONE_TALK" - talking on a phone, like VC, looks like crap with women
- "HANDSUP" - stick em up, but only the idle to hands up part, no loop
- "ROADCROSS" - looks both ways, similar to XPRESSSCRATCH
- "ATM" - uses an Automatic Teller Machine
- "WEAPON_CROUCH" - crouch stance
- "BIKE_FALL_OFF" - back-elbowed off bike animation
- "SEAT_IDLE" - stay in chair
- "SEAT_DOWN" - sit down in chair
- "FLEE_LKAROUND_01" - look over shoulders in fear
- "GETUP_FRONT" - get up from down position - stomach
- "GETUP" - get from down position - back
- "GUN_STAND" - gun aiming stance
- "WALK_DRUNK" - actor will walk drunk a short distance, NO collision data (walks through objects)
- "FALL_SKYDIVE" - actor uses falling (no accel) skydive pose
- "FALL_FRONT" - actor looks like they're falling down (no parachute)
- "RUN_PLAYER" - actor runs a short distance, NO collision data (runs through objects)

"MISC"
- "SCRATCHBALLS_01" - I think this one is obvious...
- "BITCHSLAP" - actor kneels and slaps the piss out of whatever, AWESOME animation
- "BMX_COMEON" - actor on bike waves to "come on"
- "BMX_CELEBRATE" - actor on bike woofs with arm, then wipes brow
- "BMX_IDLELOOP_01" - actor on bike idle, looks around
- "BMX_IDLELOOP_02" - same as above, with head nod
- "BMX_TALKRIGHT_LOOP" - chat on bike, motions with right hand
- "BMX_TALKLEFT_LOOP" - chat on bike, motions with left hand
- "PLYR_SHKHEAD" - actor slaps forehead and shakes head, like "Oy Gevault!" :p
- "BNG_WNDW" - actor looks through a window, then bangs on it
- "BNG_WNDW_02" - looks like the reaction to above
- "SEAT_TALK_01" - actor talks (guestures) while sitting
- "SEAT_TALK_02" - variation on above
- "SEAT_WATCH" - sitting down, looks at watch
- "PASS_RIFLE_PED" - pass rifle to ped
- "PASS_RIFLE_PLY" - receive rifle from ped
- "PLYRLEAN_LOOP" - Lean against a wall, legs crossed
- "HIKER_POSE" - Hitch a ride right
- "HIKER_POSE_L" - Hitch a ride left (why Smokin' instead of Hitch A Ride anyway?)
- "KAT_THROW_K" - Katana throw to player - from Da Nang Thang - with slick "Come on" taunt
- "KAT_THROW_P" - Katana catch - from Da Nang Thang
- "RUN_DIVE" - Ryder animation from "Pier 69"
- "PICKUP_BOX" - Pick up something
- "GRAB_L" - Grab from the left
- "GRAB_R" - Grab from the right
- "PLUNGER_01" - Old school TNT plunger animation
- "PLANE_EXIT" - Plane exit from "Freefall"
- "PLANE_HIJACK" - Freefall animation from..."Freefall" :p

"SMOKING"
- "M_SMKLEAN_LOOP" - smoking loop, standing
- "M_SMKSTND_LOOP" - smoking loop, foot against wall or object
- "M_SMK_IN" - smoking anim start (light smoke)
- "M_SMK_OUT" - smoking anim finish (light smoke)
//for more log on to http://www.take2games-sanandreas.blogspot.com
"GANGS"
- "HNDSHKFA" - handshake and hug
- "HNDSHKFA_SWT" - handshake and hug 2 - similar to above
- "PRTIAL_HNDSHK_BIZ_01" - business handshake
- "PRTIAL_GNGTLKA" - gang chat 1
- "PRTIAL_GNGTLKB" - gang chat 2
- "PRTIAL_GNGTLKC" - gang chat 3
- "PRTIAL_GNGTLKD" - gang chat 4
- "PRTIAL_GNGTLKE" - gang chat 5
- "PRTIAL_GNGTLKF" - gang chat 6
- "PRTIAL_GNGTLKG" - gang chat 7
- "PRTIAL_GNGTLKH" - gang chat 8
- "PRTIAL_HNDSHK_01" - gang handshake
- "DRNKBR_PRTL" - gang drink a 40
- "DEALER_DEAL" - gang dealing
- "DRUGS_BUY" - gang buy
- "SMKCIG_PRTL" - gang smoking

"DANCING"
- "DAN_LOOP_A" - gen dance loop
- "DNCE_M_A" - sway arms
- "DNCE_M_B" - back and forth 1
- "DNCE_M_C" - back and forth 2
- "DNCE_M_D" - swing arms (60's style)
- "DNCE_M_E" - back and forth 3

"BIKES"
- "BIKES_SNATCH_L" - snatch from bike left (used in "T-Bone Mendez")
- "BIKES_SNATCH_R" - snatch from bike right (used in "T-Bone Mendez")

"KISSING"
- "PLAYA_KISS_01" - player kiss 1 (short)
- "PLAYA_KISS_02" - player kiss 2
- "PLAYA_KISS_03" - player kiss 3
- "GRLFRD_KISS_01" - short kiss
- "GRLFRD_KISS_02" - big kiss
- "GRLFRD_KISS_03" - scratch head, then kiss (a la "Burning Desire")
- "GIFT_GIVE" - Give a gift
- "GIFT_GET" - Get a gift
- "GFWAVE2" - Girlfriend waves
- "GF_CARSPOT" - Girlfriend sees player on the street
- "GF_CARARGUE_01" - argue in car 1
- "GF_CARARGUE_02" - argue in car 2
- "GF_STREETARGUE_02" - argue on the street

"FIGHT_B"
- "FIGHTB_3" - rush punches
- "FIGHTB_M" - combo punches
- "FIGHTB_G" - ground punch

"FIGHT_C"
- "FIGHTC_3" - roundhouse kick
- "FIGHTC_IDLE" - karate stance
- "FIGHTC_M" - bicycle kick

"FIGHT_D"
- "FIGHTD_M" - short jab
- "FIGHTD_G" - kick ground, like VC
- "FIGHTD_3" - elbow rush

"GYMNASIUM"
- "GYMSHADOWBOX" - shadowboxing
- "GYM_BIKE_GETON" - get on exercise bike
- "GYM_BIKE_SLOW" - ride bike slow
- "GYM_BIKE_FAST" - ride bike fast
- "GYM_BIKE_STILL" - bike idle
- "GYM_BIKE_FASTER" - ride bike really fast
- "GYM_BIKE_GETOFF" - get off bike
- "GYM_TREAD_GETON" - get on treadmill
- "GYM_TREAD_GETOFF" - get off treadmill
- "GYM_TREAD_WALK" - walk on treadmill
- "GYM_TREAD_JOG" - jog on treadmill
- "GYM_TREAD_SPRINT" - sprint on treadmill
- "GYM_WALK_FALLOFF" - get off walking treadmill
- "GYM_JOG_FALLOFF" - fall off jogging treadmill
- "GYM_TREAD_FALLOFF" - fall off sprint treadmill

"BENCHPRESS"
- "GYM_BP_GETON" - get on benchpress
- "GYM_BP_UP_A" - weights up 1 - legs move
- "GYM_BP_UP_B" - weights up 2
- "GYM_BP_UP_SMOOTH" - weights up smooth
- "GYM_BP_DOWN" - weights down
- "GYM_BP_GETOFF" - get off benchpress
- "GYM_BP_CELEBRATE" - celebrate after muscle goes up

"FREEWEIGHTS"
- "GYM_FREE_PICKUP" - pick up free weights
- "GYM_FREE_A" - free weights up 1
- "GYM_FREE_B" - free weights up 2 - struggle
- "GYM_FREE_UP_SMOOTH" - free weights up smooth
- "GYM_FREE_DOWN" - free weights down
- "GYM_FREE_PUTDOWN" - put down free weights
- "GYM_FREE_CELEBRATE" - celebrate after muscle goes up

"PLAYIDLES"
- "STRETCH" - player stretch idle; rotates back and forth

"LOWRIDER"
- "LRGIRL_IDLELOOP" - in car, taps hand
- "LRGIRL_HURRY" - in car, waves player on
- "LRGIRL_HAIR" - in car, fixes hair
- "LRGIRL_IDLE_TO_L0" - in car, transition from idle to L0
- "LRGIRL_L0_LOOP" - in car, arm over seat, tapping hand
- "LRGIRL_L0_TO_L1" - in car, transition from L0 to L1
- "LRGIRL_L1_LOOP" - in car, sitting on seat back, nodding head
- "LRGIRL_L1_TO_L2" - in car, transition from L1 to L2
- "LRGIRL_L2_LOOP" - in car, sitting on seat back, pumping arm
- "LRGIRL_L2_TO_L3" - in car, transition from L2 to L3
- "LRGIRL_L3_LOOP" - in car, standing, dancing
- "LRGIRL_L3_TO_L4" - in car, transition from L3 to L4
- "LRGIRL_L4_LOOP" - in car, standing, waving arm
- "LRGIRL_L4_TO_L5" - in car, transition from L4 to L5
- "LRGIRL_L5_LOOP" - in car, standing, sway back and forth
- "LRGIRL_L345_TO_L1" - stand transistion to L1
- "LRGIRL_L12_TO_L0" - sitting on seat back transistion to L0
- "LRGIRL_L0_BNCE" - like L0 above, with bounce
- "LRGIRL_L1_BNCE" - like L1 above, with bounce
- "LRGIRL_L2_BNCE" - like L2 above, with bounce
- "LRGIRL_L3_BNCE" - like L3 above, with bounce
- "LRGIRL_L4_BNCE" - like L4 above, with bounce
- "LRGIRL_L5_BNCE" - like L5 above, with bounce
- "LRGIRL_BDBNCE" - sitting on seat back, come on anim
- "M_SMKLEAN_LOOP" - male lean smoking loop
- "F_SMKLEAN_LOOP" - female lean smoking loop
- "M_SMKSTND_LOOP" - male stand smoking loop
- "RAP_A_LOOP" - slight bounce, swing arms
- "RAP_B_LOOP" - slight bounce, swing arms more
- "RAP_C_LOOP" - slight bounce, different stance, motion with arms
- "PRTIAL_GNGTLKD" - gang chat 4
- "PRTIAL_GNGTLKE" - gang chat 5
- "PRTIAL_GNGTLKF" - gang chat 6
- "PRTIAL_GNGTLKG" - gang chat 7
- "SIT_RELAXED" in car, sitting normal

"COP_AMBIENT"
- "COPBROWSE_IN" - bend down, open filing cabinet
- "COPBROWSE_LOOP" - look through files
- "COPBROWSE_NOD" - found a file he wants
- "COPBROWSE_SHAKE" - not the file he wants
- "COPBROWSE_OUT" - close filing cabniet, stand up
- "COPLOOK_IN" - arms crossed in
- "COPLOOK_LOOP" - arms crossed loop
- "COPLOOK_NOD" - arms crossed nod
- "COPLOOK_SHAKE" - arms crossed shake head
- "COPLOOK_THINK" - arms crossed, fist to chin
- "COPLOOK_WATCH" - arms crossed, look at watch
- "COPLOOK_OUT" - arms crossed out

"INT_OFFICE"
- "OFF_SIT_IN" - sit down at typewriter
- "OFF_SIT_TYPE_LOOP" - typing
- "OFF_SIT_BORED_LOOP" - bored typing
- "OFF_SIT_IDLE_LOOP" - typing idle position
- "OFF_SIT_2IDLE_180" - get up from typewriter

"BAR"
- "DNK_STNDM_LOOP" - male drinking loop
- "DNK_STNDF_LOOP" - female drinking loop
- "BARCUSTOM_ORDER" - customer order
- "BARCUSTOM_LOOP" - customer wait for order
- "BARCUSTOM_GET" - customer get order
- "BARSERVE_IN" - bartender take order in
- "BARSERVE_LOOP" - bartender take order loop
- "BARSERVE_BOTTLE" - bartender get bottle
- "BARSERVE_ORDER" - bartender take order
- "BARSERVE_GLASS" - bartender take glass
- "BARSERVE_GIVE" - bartender serve drink

"CASINO"
- "MANWINB" - win, pump fist - actor turns away for this
- "MANWIND" win, raise arm - actor turns away for this
- "SLOT_IN" - slot machine in
- "SLOT_PLYR" - slot machine pull lever
- "SLOT_BET_01" - slot machine bet 1
- "SLOT_BET_02" - slot machine bet 2
- "SLOT_WAIT" - slot wait loop
- "SLOT_WIN_OUT" - win, bend down, collect winnings
- "SLOT_LOSE_OUT" - lose, kick slot machine
- "DEALONE" - deals a card
- "CARDS_IN" - cards in anim
- "CARDS_OUT" - cards out anim
- "CARDS_PICK_01" - get a card 1
- "CARDS_PICK_02" - get a card 2
- "CARDS_LOOP" - cards loop
- "CARDS_WIN" - cards win anim
- "CARDS_LOSE" - cards lose anim
- "CARDS_RAISE" - tells the dealer to raise
- "ROULETTE_IN" - roulette in anim
- "ROULETTE_BET" - roulette bet
- "ROULETTE_LOOP" - roulette wait loop
- "ROULETTE_WIN" - roulette win, collect cash
- "ROULETTE_LOSE" - roulette lose, cry
- "ROULETTE_OUT" - roulette out anim
- "WOF" - spin wheel

"INT_SHOP"
- "SHOP_PAY" - gets money out and pays
- "SHOP_CASHIER" - cashier gets money
- "SHOP_IN" - shop in anim
- "SHOP_LOOP" - shooper loop
- "SHOP_LOOKA" - shopper browsing 1
- "SHOP_LOOKB" - shopper browsing 1
- "SHOP_OUT" - shop out anim

"STRIP"
- "STRIP_A" - gen dance 1
- "STRIP_E" - gen dance 2
- "PUN_LOOP" - patron dance loop
- "PUN_HOLLER" - patron holla
- "PUN_CASH" - patron throws cash
- "STR_LOOP_A" - gen dance 3
- "STR_A2B" - A to B transition
- "STR_LOOP_B" - gen dance 4
- "STR_B2C" - B to C transition
- "STR_LOOP_C" - gen dance 5
- "STR_C2B" - C to B transition
- "STR_C1" - dance to kneel
- "STR_C2" - kneel to rollover
- "STR_C3" - rollover to crawl
- "STR_B2A" - B to A transition
- "PLY_CASH" - player throws cash

"FOOD"
- "EAT_PIZZA" - eats pizza
- "EAT_BURGER" - eats a burger
- "EAT_CHICKEN" - eats chicken - yes, they all DO look different
- "EAT_VOMIT_P" - actor throws up
- "EAT_VOMIT_SK" - actor reacts to actor throwing up
- "FF_SIT_IN" - actor sits down
- "FF_SIT_IN_L" - actor sits down to the left
- "FF_SIT_IN_R" - actor sits down to the left
- "FF_SIT_LOOK" - actor sits and looks
- "FF_SIT_EAT1" - actor sitting and eating 1
- "FF_SIT_EAT2" - actor sitting and eating 2
- "FF_DIE_FWD" - die at the table
- "FF_DAM_FWD" - get hit at the table
- "FF_SIT_OUT_180" - actor leaves table at 180 degrees
- "FF_SIT_OUT_L_180" - actor leaves table to the left at 180 degrees
- "FF_SIT_OUT_R_180" - actor leaves table to the right at 180 degrees
- "SHP_TRAY_IN" - tray in anim
- "SHP_TRAY_POSE" - tray pose
- "SHP_TRAY_LIFT_IN" - tray lift in anim
- "SHP_TRAY_LIFT" - lifting the tray
- "SHP_TRAY_LIFT_LOOP" - tray loop (like tray pose)
- "SHP_TRAY_RETURN" - returning the tray
- "SHP_THANK" - thanks the customer

"POOL"
- "POOL_IDLE_STANCE" - holding a pool cue
- "POOL_CHALKCUE" - chalk the cue, looks funky; the actor holds the cue wrong
- "POOL_SHORT_START" - start a short shot
- "POOL_SHORT_SHOT" - short shot
- "POOL_MED_START" - start a medium shot
- "POOL_MED_SHOT" - medium shot
- "POOL_LONG_START" - start a long shot
- "POOL_LONG_SHOT" - long shot
- "POOL_XLONG_START" - start a extra long shot
- "POOL_XLONG_SHOT" - extra long shot

"SHOP"
- "SMOKE_RYD" - Ryder smoking anim
- "ROB_SHIFTY" - sneaky looking robber
- "ROB_STICKUP_IN" - stickup in anim
- "ROB_LOOP_THREAT" - stick up main anim
- "SHP_ROB_HANDSUP" - actor hands up
- "ROB_LOOP" - stick up loop
- "ROB_2IDLE" - stick up to idle stance
- "SHP_GUN_GRAB" - threat to grab a rifle

"GRAFFITI"
- "GRAFFITI_CHKOUT" - looks at graffiti and approves

"DEALER"
- "DEALER_IDLE" - dealer idle; hands crossed at wrist
- "SHOP_PAY" - pays the dealer
- "DEALER_DEAL" - dealer gives the goods

"CRACK"
- "BBALBAT_IDLE_01" - bat over shoulder, then taps it on hand
- "BBALBAT_IDLE_02" - bat over shoulder
- "CRCKIDLE1" - cracked out, sitting down
- "CRCKIDLE2" - cracked out, lying down
- "CRCKIDLE3" - cracked out, kneeling against surface
- "CRCKIDLE4" - cracked out, lying down on back
- "CRCKDETH1" - sitting down, fall over, die
- "CRCKDETH2" - curled up, die
- "CRCKDETH3" - sitting down, fall back, die
- "CRCKDETH4" - sitting curled, roll over, die (short)

"BASEBALL"
- "BAT_4" - beat down with a bat, overhand swing

"COLT45"
- "COLT45_FIRE" - fire a gun from the hip
- "COLT45_RELOAD" - relaod the colt

"FAT"
- "IDLE_TIRED" - like the other idle tired from "PED", except bent over farther

"GHANDS"
- "GSIGN1" - hand signs, head level, then fall
- "GSIGN3" - hand signs, chest level, then fall

"GHETTO_DB"
- "GDB_CAR_PLY" - "Drive By" mini-cutscene anim, Carl turns around
- "GDB_CAR_SMO" - "Drive By" mini-cutscene anim, Smoke loads weapon
- "GDB_CAR_SWE" - "Drive By" mini-cutscene anim, Sweet talks and gestures
- "GDB_CAR_RYD" - "Drive By" mini-cutscene anim, Ryder talks
- "GDB_CAR2_PLY" - "Drive By" mini-cutscene anim, Carl turns around 2
- "GDB_CAR2_SMO" - "Drive By" mini-cutscene anim, Smoke talks
- "GDB_CAR2_SWE" - "Drive By" mini-cutscene anim, Sweet talks 2

"SWEET"
- "SWEET_ASS_SLAP" - slap that ass!
- "HO_ASS_SLAPPED" - get that ass slapped!
- "SWEET_HNDSHLDR_01" - Sweet with an arm around Carl's shoulder
- "PLYR_HNDSHLDR_01" - Carl's reaction to above
- "LAFIN_SWEET" - from "Green Sabre", Sweet injured
- "LAFIN_PLAYER" - from "Green Sabre", Carl runs up to Sweet
- "SWEET_INJUREDLOOP" - from "Green Sabre", Sweet bent over loop

"CAR"
- "SIT_RELAXED" - in car, sitting
- "TAP_HAND" - in car, tapping hand
- "FIXN_CAR_LOOP" - under car, fixing
- "FIXN_CAR_OUT" - under car, rolls out
- "TYD2CAR_LOW" - from "Fender Ketchup", slow speed
- "TYD2CAR_MED" - from "Fender Ketchup". medium speed
- "TYD2CAR_HIGH" - from "Fender Ketchup", high speed
- "TYD2CAR_TURNR" - from "Fender Ketchup", right turn
- "TYD2CAR_TURNL" - from "Fender Ketchup", left turn
- "TYD2CAR_BUMP" - from "Fender Ketchup", bump

"GRAVEYARD"
- "MRNM_LOOP" - male mourning loop
- "MRNF_LOOP" - female mourning loop, with cry
- "PRST_LOOPA" - Priest pray loop

"BD_FIRE"
- "GRLFRD_KISS_03" - scratch head, then kiss
- "PLAYA_KISS_03" - player kiss 3
- "BD_GF_WAVE" - girl wave, turns around for this
- "WASH_UP" - short wash hands anim
- "M_SMKLEAN_LOOP" - male smoking lean loop
- "BD_PANIC_LOOP" - gir65l in window panic loop
- "BD_PANIC_01" - panic var 1
- "BD_PANIC_02" - panic var 2
- "BD_PANIC_03" - panic var 3
- "BD_PANIC_04" - panic var 4

"SWAT"
- "SWT_WLLPK_L"
- "SWT_WLLSHOOT_IN_L"
- "SWT_WLLSHOOT_OUT_L"
- "SWT_WLLPK_L_BACK"
- "SWT_WLLPK_R"
- "SWT_WLLSHOOT_IN_R"
- "SWT_WLLSHOOT_OUT_R"
- "SWT_WLLPK_R_BACK"
- "GNSTWALL_INJURD"
- "RAIL_FALL" (used with 088A)
- "RAIL_FALL_CRAWL"
- "SWT_BREACH_01"
- "SWT_BREACH_02"
- "SWT_BREACH_03"
- "SWT_VENT_01"
- "SWT_VENT_02"
- "SWT_VNT_SHT_IN"
- "SWT_VNT_SHT_LOOP"
- "SWT_VNT_SHT_DIE"
- "JMP_WALL1M_180"

"DODGE"
- "CRUSH_JUMP"
- "CRUSHED"

"CAR_CHAT"
- "CAR_SC1_FR"
- "CAR_SC1_BR"
- "CAR_SC1_FL"
- "CAR_SC1_BL"
- "CAR_SC2_FL"
- "CAR_SC3_FL"
- "CAR_SC3_FR"
- "CAR_SC3_BR"
- "CAR_SC4_FL"
- "CAR_SC4_FR"
- "CAR_SC4_BR"
- "CAR_SC4_BL"
- "CAR_TALKM_IN"
- "CAR_TALKM_LOOP"
- "CAR_TALKM_OUT"
- "CARFONE_IN"
- "CARFONE_LOOPA"
- "CARFONE_LOOPA_TO_B"
- "CARFONE_LOOPB"
- "CARFONE_LOOPB_TO_A"
- "CARFONE_OUT"

"ON_LOOKERS"
- "SHOUT_IN"
- "SHOUT_LOOP"
- "SHOUT_OUT"
- "POINTUP_IN"
- "POINTUP_LOOP"
- "POINTUP_OUT"
- "POINT_LOOP"
- "LKUP_POINT"
- "LKUP_LOOP"
- "SHOUT_01"
- "SHOUT_02"
- "SHOUT_LOOP"
- "LKAROUND_IN"
- "LKAROUND_LOOP"
- "LKAROUND_OUT"
- "WAVE_LOOP"

"INT_HOUSE"
- "BED_LOOP_R"
- "WASH_UP"

"BOX"
- "CATCH_BOX"

"RYDER"
- "RYD_BECKON_01"
- "RYD_BECKON_02"
- "RYD_BECKON_03"
- "VAN_STAND"
- "VAN_FALL_L"
- "VAN_FALL_R"
- "VAN_LEAN_L"
- "VAN_LEAN_R"
- "VAN_PICKUP_S"
- "VAN_PICKUP_E"
- "VAN_CRATE_L"
- "VAN_CRATE_R"
- "VAN_STAND_CRATE"
- "VAN_THROW"
- "RYD_DIE_PT1"
- "RYD_DIE_PT2"

"CARRY" - none - likely used with "Home Invasion" and others

"CRIB"
- "CRIB_USE_SWITCH"
- "PED_CONSOLE_LOOP"
- "PED_CONSOLE_LOOSE"
- "CRIB_CONSOLE_LOOP"

"RAPPING"
- "LAUGH_01"

"TRAIN"
- "TRAN_STMB"
- "TRAN_HNG"
- "TRAN_GTUP"
- "TRAN_OUCH"

"JST_BUISNESS"
- "PLAYER_01"
- "SMOKE_01"
- "GIRL_01"
- "GIRL_02"

"BEACH"
- "LAY_BAC_LOOP"
- "PARKSIT_M_LOOP"
- "PARKSIT_W_LOOP"
- "BATHER"
- "SITNWAIT_LOOP_W"

"SCRATCHING"
- "SCLNG_R"

"VENDING"
- "VEND_EAT_P"
- "VEND_EAT1_P"
- "VEND_USE"
- "VEND_USE_PT2"
- "VEND_DRINK_P"
- "VEND_DRINK2_P"

"RIOT"
- "RIOT_CHANT"
- "RIOT_CHALLENGE"
- "RIOT_SHOUT"
- "RIOT_FUKU"
- "RIOT_PUNCHES"

"MD_CHASE"
- "MD_BIKE_JMP_F"
- "MD_BIKE_JMP_BL"
- "MD_BIKE_LND_ROLL_F"
- "MD_BIKE_LND_DIE_F"
- "MD_BIKE_LND_DIE_BL"
- "MD_BIKE_LND_F"
- "MD_BIKE_LND_BL"
- "MD_BIKE_PUNCH_F"
- "MD_BIKE_SHOT_F"
- "CARHIT_TUMBLE"
- "CARHIT_HANGON"
- "HANGON_STUN_LOOP"
- "HANGON_STUN_TURN"
- "MD_BIKE_2_HANG"
- "MD_HANG_LOOP"
- "MD_HANG_LND_ROLL"

"MD_END"
- "END_SC1_SWE"
- "END_SC1_RYD"
- "END_SC1_PLY"
- "END_SC1_SMO"
- "END_SC2_SWE"
- "END_SC2_RYD"
- "END_SC2_PLY"
- "END_SC2_SMO"

"POLICE"
- "CRM_DRGBST_01"
- "PLC_DRGBST_01"
- "PLC_DRGBST_02"
- "COPTRAF_COME"
- "COPTRAF_LEFT"

"ROB_BANK"
- "CAT_SAFE_ROB"
- "CAT_SAFE_OPEN"
- "SHP_HANDSUP_SCR"

"OTB"
- "WTCHRACE_IN"
- "WTCHRACE_OUT"
- "WTCHRACE_LOOP"
- "WTCHRACE_CMON"
- "WTCHRACE_WIN"
- "WTCHRACE_LOSE"
- "BETSLP_IN"
- "BETSLP_OUT"
- "BETSLP_LOOP"
- "BETSLP_LKABT"
- "BETSLP_TNK"

"BOMBER"
- "BOM_PLANT_IN"
- "BOM_PLANT_LOOP"
- "BOM_PLANT_CROUCH_IN"
- "BOM_PLANT_CROUCH_OUT"
- "BOM_PLANT_2IDLE"

"WUZI"
- "WUZI_GRND_CHK"
- "WUZI_GREET_WUZI"
- "CS_PLYR_PT1"
- "CS_PLYR_PT2"
- "CS_WUZI_PT1"
- "CS_WUZI_PT2"
- "CS_DEAD_GUY"

"DAM_JUMP"
- "SF_JUMPWALL"
- "DAM_LAUNCH"
- "DAM_DIVE_LOOP"
- "DAM_LAND"
- "JUMP_ROLL"

"PARK"
- "TAI_CHI_IN"
- "TAI_CHI_LOOP"
- "TAI_CHI_OUT"

"BIKELEAP"
- "BK_RDY_IN"
- "BK_RDY_OUT"
- "BK_BLNCE_IN"
- "BK_BLNCE_OUT"
- "BK_JMP"
- "TRUCK_GETIN"
- "TRUCK_DRIVER"
- "STRUGGLE_DRIVER"
- "STRUGGLE_CESAR"

"AIRPORT"
- "THRW_BARL_THRW" - used in "Stowaway"

"PARACHUTE"
- "FALL_SKYDIVE"
- "FALL_SKYDIVE_L"
- "FALL_SKYDIVE_R"
- "FALL_SKYDIVE_ACCEL"
- "FALL_SKYDIVE_DIE"
- "PARA_OPEN"
- "PARA_FLOAT"
- "PARA_DECEL"
- "PARA_STEERL"
- "PARA_STEERR"
- "PARA_LAND"
- "PARA_LAND_WATER"

"SUNBATHE"
- "SBATHE_F_LIEB2SIT"
- "PARKSIT_M_IN"
- "PARKSIT_M_OUT"
- "PARKSIT_M_IDLEA"
- "PARKSIT_M_IDLEB"
- "PARKSIT_M_IDLEC"

"PAULNMAC"
- "PISS_IN"
- "PISS_LOOP"
- "PISS_OUT"
- "PNM_LOOP_A"
- "PNM_ARGUE1_A"
- "PNM_ARGUE2_A"
- "PNM_LOOP_B"
- "PNM_ARGUE1_B"
- "PNM_ARGUE2_B"

"CAMERA"
- "CAMSTND_IDLELOOP"
- "CAMSTND_LKABT"
- "CAMSTND_TO_CAMCRCH"
- "CAMCRCH_TO_CAMSTND"
- "PICSTND_IN"
- "PICSTND_TAKE"
- "PICSTND_OUT"
- "CAMCRCH_IDLELOOP"
- "PICCRCH_IN"
- "PICCRCH_TAKE"
- "PICCRCH_OUT"

"HEIST9"
- "USE_SWIPECARD"
- "CAS_G2_GASKO"
- "SWT_WLLPK_L"
- "SWT_WLLSHOOT_IN_L"
- "SWT_WLLSHOOT_OUT_L"
- "SWT_WLLPK_L_BACK"
- "SWT_WLLPK_R"
- "SWT_WLLSHOOT_IN_R"
- "SWT_WLLSHOOT_OUT_R"
- "SWT_WLLPK_R_BACK"

"BSKTBALL"
- "BBALL_IDLE"
- "BBALL_IDLE2"
- "BBALL_IDLELOOP"
- "BBALL_DEF_LOOP"
- "BBALL_WALK_START"
- "BBALL_WALK"
- "BBALL_RUN"
- "BBALL_SKIDSTOP_R"
- "BBALL_SKIDSTOP_L"
- "BBALL_WALKSTOP_R"
- "BBALL_WALKSTOP_L"
- "BBALL_JUMP_SHOT"
- "BBALL_JUMP_CANCEL"
- "BBALL_DNK_LNCH"
- "BBALL_DNK_GLI"
- "BBALL_DNK"
- "BBALL_DNK_LND"
- "BBALL_DEF_JUMP_SHOT"
- "BBALL_PICKUP" (used with 0804)

"FINALE"
- "FIN_JUMP_ON"
- "FIN_HANG_LOOP"
- "FIN_COP1_CLIMBOUT2"
- "FIN_COP1_STOMP"
- "FIN_HANG_SLIP"
- "FIN_COP1_LOOP"
- "FIN_LAND_DIE"
- "FIN_LET_GO"
- "FIN_HANG_L"
- "FIN_HANG_R"
- "FIN_LEGSUP_L"
- "FIN_LEGSUP_R"
- "FIN_LEGSUP_LOOP"
- "FIN_LAND_CAR"
- "FIN_CLIMB_IN"

"FINALE2"
- "FIN_COP1_CLIMBOUT"
- "FIN_SWITCH_S"
- "FIN_SWITCH_P"
- "FIN_COP1_SHOT"
- "FIN_COP1_SWING"
- "FIN_COP2_CLIMBOUT"

"CLOTHES"
- "CLO_POSE_TORSO"
- "CLO_IN"
- "CLO_OUT"
- "CLO_POSE_IN"
- "CLO_POSE_LOOP"
- "CLO_BUY"
- "CLO_POSE_OUT"

How many missions are in san andreas2 game? what are they?

BigSmoke&Ryder&TaggingUpTurf
TheHood
Drive-Thru
NinesAndAK's
Drive-By
SweetsGirl
CesarVialpando
HighStakes,Low-Rider
HomeInvasion
Catalyst
RobbingUncleSam
OGLoc
Life'sABeach
MaddDogg'sRhymes
ManagementIssues
HouseParty
BurningDesire
GrayImports
RunningDog
WrongSideOfTheTracks
JustBusiness
Doberman&LosSepulcros
ReunitingTheFamilies
TheGreenSabre
Badlands
TankerCommander
BodyHarvest
LocalLiquorStore
AgainstAllOdds
SmallTownBank
WuZiMu&Farewall,MyLove
AreYouGoingToSanFierro?&WearFlowersInYourHair
AirRaid
SupplyLines
NewModelArmy
WETIP
Deconstruction
BackToSchool
PhotoOpportunity
Jizzy
T-BoneMendez
MikeToreno
Outrider
SnailTrail
IceColdKilla
Pier
Toreno'sLastFlight
MountainCloudBoys
RanFaLi
Lure
AmbphibiousAssault
TheDaNangThang
YayKa-Boom-Boom
ZeroingIn
TestDrive
CustomsFastTrack
PunctureWounds
Monster
Highjack
Interdiction
LearningToFly
N.O.E.
Stowaway
BlackProject
GreenGoo
FenderKetchup
ExplosiveSituation
You'veHadYourChips
DonPeyote
IntensiveCare
Misappropriation
TheMeatBusiness
MaddDogg
Freefall
HighNoon
SaintMark'sBistro
ArchitecturalEspionage
KeyToHerHeart
DamAndBlast
CopWheels
Up,UpandAway
BreakingTheBankAtCaligula's
AHomeInTheHills
VerticalBird
HomeComing&BeatDownOnBDup
GroveLife
CutThroatBusiness
Riot
LosDesperados
EndOfTheLine

How many missions are in san andreas game? what are they

RyderClick
TaggingUpTurf
CleaningTheHood
Drive-Thru
NinesAndAK's
Drive-By
SweetsGirlClick
CesarVialpandoClick
HomeInvasion
Catalyst
RobbingUncleSam
HighStakes,Low-Rider
OGLoc
Life'sABeach
MaddDogg'sRhymes
ManagementIssues
HouseParty
RunningDog
WrongSideOfTheTracks
JustBusiness
BurningDesire
GrayImports
Doberman
LosSepulcros
ReunitingtheFamilies
TheGreenSabre
Badlands
TankerCommander
BodyHarvest
LocalLiquorStore
AgainstAllOdds
SmallTownBank
WuZiMu
Farewell,MyLove
AreYouGoingToSanFierro?
WearFlowersInYourHair
WETIP
Deconstruction
PhotoOpportunity
Jizzy
BackToSchool
T-BoneMendez
MikeToreno
MountainCloudBoys
RanFaLi
Lure
AmphibiousAssault
TheDaNangThang
Outrider
SnailTrail
IceColdKilla
Pier
Toreno'sLastFlight
YayKa-Boom-Boom
ZeroingIn
TestDrive
CustomsFastTrack
PunctureWounds
AirRaid
SupplyLines
NewModelArmy
Monster
Highjack
Interdiction
LearningToFly
N.O.E.
Stowaway
BlackProject
GreenGoo
FenderKetchup
ExplosiveSituation
You'veHadYourChips
DonPeyote
ArchitecturalEspionage
KeyToHerHeart
DamAndBlast
CopWheels
Up,UpandAway!
IntensiveCare
TheMeatBusiness
Freefall
MaddDogg
Misappropriation
HighNoon
SaintMark'sBistro
AHomeInTheHills
VerticalBird
BreakingTheBankAtCaligula's
HomeComing
BeatDownOnBDup
CutThroatBusiness
GroveLife
LosDesperados
EndOfTheLine

Friday, March 20, 2009

LEARN TO FLY (SAVE GAME)

LEARN TO FLY (click on title)
------------------
IT BEGINS THE TOUGHEST PORTIONS OF SAN ANDREAS .ANYWAY HERE IS THE SAVED GAME.
****AFTER TWO BEAUTIFUL PLANES .I HAVE A BUS AND BIKE IN GARAGE. ENJOY..

Tuesday, March 17, 2009

SAVE GAME GROVE FOR LIFE

Download Unique save game
grove for life